Power Filter
Spell Continuous

Power Filter

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Neither player can Special Summon monsters with 1000 or less ATK.




 
 
AI Power Analysis
Floodgate / ControlConfidence: MediumEvaluated Oct 5, 2026
52± 6/ 100
Power Score
Intrinsic 55
Deck 54

Power Filter — Power Evaluation

Final Score: 52 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 54 · Meta: provisional
  • Primary role: Floodgate / Control

Why it scores here

Power Filter is a symmetrical floodgate that restricts both players from special summoning monsters with 1000 or less ATK. While its adoption across 94 distinct archetypes confirms genuine metagame utility as tech, the self-limiting nature of blocking low-ATK summons substantially tempers its power when the running deck relies on such bodies. The card generates no resources, feeds no combos, and depends entirely on metagame positioning to justify inclusion.

Axis scores

Axis Score Evidence
Accessibility 60 Runs in 400 main-deck lists across 94 archetypes with average 2.31 copies per deck, confirming broad accessibility as tech (verified)
Combo & Conversion 5 Zero recorded combo board appearances; floodgates function as field control, not combo enablers (verified)
Resource Economy 15 One card for a field effect with no card advantage, search, or refuel value (verified)
Effect & Interaction 60 Provides strong special-summon disruption, but symmetrical restriction hits both players and effectiveness is highly meta-dependent (verified)
Material Utility 5 Continuous spell card with zero material utility; cannot be used for fusion, synchro, or link summoning (verified)
Resilience & Flexibility 55 Multi-turn field effect that survives without re-activation but remains vulnerable to generic spell/trap removal like Harpie's Feather Duster (verified)
Deck-Building Efficiency 50 Creates deckbuilding constraint for any deck running low-ATK special summons, tokens, or small bodies; meta-dependent slot cost (inferred)

Calculation

Weight profile: Floodgate / Control primary role. Intrinsic ≈ 55, Deck ≈ 54, Meta = provisional. Modifiers: Symmetrical self-impact penalty (-3); Broad splashability bonus (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Broad metagame applicability across 94 distinct archetypes and gameplay types
  • Continuous field effect provides multi-turn disruption without needing re-activation
  • Synergizes naturally with generic meta staples (Ash Blossom, Called by the Grave, Duster)
  • Effective against combo decks that rely on low-ATK special summons and token generation

Weaknesses

  • Symmetrical restriction creates self-limiting scenarios; hurts running deck if it uses low-ATK summoning
  • Pure disruption card with zero resource generation or combo extension
  • Vulnerable to universal backrow removal (Duster, monster effects destroying field spells)
  • Effectiveness entirely meta-dependent; weak if metagame lacks low-ATK-reliant strategies
  • Cannot enable boards or generate advantage on its own

Counters / choke points

  • Harpie's Feather Duster and generic backrow removal
  • Monster effects that destroy field spells
  • Decks built around high-ATK special summons and large bodies

Best use

Metagame-dependent control tech; main deck or sideboard. Decks: K9, Horus, Tenpai Dragon, Dinomorphia, Power Patron, Artmage.

Evidence & gaps

  • Verified: Power Filter is a continuous spell that restricts both players from special summoning monsters with 1000 or less ATK; Appears in 400 main-deck slots across 94 distinct archetypes; Average 2.31 copies per deck: 44 decks run 1 copy, 187 run 2, 169 run 3; Top partners are all generic disruption staples (Ash 78.8%, Called by 67%, Duster 64%); Primarily run in gameplay type 7 (88%); secondary adoption in type 6 (10.2%)
  • Observed: Card is actively run across 94 distinct archetypes, indicating genuine metagame utility; Zero recorded combo board appearances across all databases; Deck co-partnerships suggest tech role rather than synergy or enabler role
  • Inferred: Symmetrical effect creates a two-edged-sword control tool: strong against low-ATK metas but weak for decks running low-ATK summons; Broad archetype adoption suggests response to a specific metagame shift, not universal power; Absence from combo boards confirms it functions as field control, not a combo piece
  • Data gaps: No combos supplied — combo conversion is text-only inference (appropriate for a floodgate) No guides supplied — specific metagame context and defensive role cannot be assessed No banlist token — assumed legal/unlimited (3 copies) in all formats No usage statistics (StatisticsCard) — archetype inclusion percentages inferred from deck sample only No top-card ranking — cannot confirm if this is a tier-1 meta tech or situational call Symmetrical self-impact on deck building not quantified in combo or guide evidence











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